Thursday 4 August 2011

Credit for Schoolgirl Zombie goes to 'ChainsawDroid'

Credit for Schoolgirl Zombie goes to 'ChainsawDroid' - did a little goggling and found the source - hope you dont mind.

The O-Men: Speed Sculpt - 019 - Zombie Girls Legs - Organics

The O-Men: Speed Sculpt - 019 - Zombie Girls Legs - Organics: "Ive loved this concept picture since I saw it so decided to finally use it for something - ID like to do a Tankgirl figure in the near futur..."

Speed Sculpt - 019 - Zombie Girls Legs - Organics

Ive loved this concept picture since I saw it so decided to finally use it for something - ID like to do a Tankgirl figure in the near future but for now modeling Zombie Girls legs and accessories seems like a good excercise in fun and more organic sculpting.

Sorry but in the mists of time Ive lost the artists name - hopefully it suffices to say its not mine but thanks to him or her for such a wonderfull and picture and feel free to let me know so I can give credit.
The legs were created  as a simple symetrical mesh using Zspheres and then with sym off reposed the right (as we see it)l leg into its pose using tranpose, then Adaptive Skin and a little Elastic/Move for fine tuning.

I sculpted the legs prety starkly using Inflate, Std, Dam Std and two of my custom cuttering tools and then smoothed back and used Polish to get a smoother finish.  Ive not gone as far as putting skin texture on or clothing /fabric texture but I think the legs will be seen again either to complete the Zombie Girl or as a basic for some form of Tank Girl sculpt.

I made the Skirt and Boots using Topo over the leg mesh then applied a very minimal amount of manual sculpting to get a rough shape - I didnt want to linger on the Boots as Ive been there before and feel confident that I can, with time, make some nice ones, and the Skirt is a whole lot of other speed sculpts Id like to do and give more time and learning too as its full of fun and frustrations - (Reaches for Hogarths Dynamic Wrinkles Bible).

Monday 1 August 2011

The O-Men: Steam Brigadier - Pouches and Leg straps/Webbing

The O-Men: Steam Brigadier - Pouches and Leg straps/Webbing: "This is a longer term project, which will be both a posable and dressable Avatar for forums and a fully rigged in-game character. Basicall..."

Steam Brigadier - Pouches and Leg straps/Webbing

This is a longer term project, which will be both a posable and dressable Avatar for forums and a fully rigged in-game character.

Basically hes a middle aged - hard bitten and heavily combat experienced British Field Officer - specifically a Combat Engineer of the Cavalry division of a Steampunk universe.  Hell be fully equiped with weapons and accesories - of which Im currently sketching out his leg webbing and accompanying pouches for ammo and gizmos.

Im concepting between ZB - (setting out volumes); then exporting to PS via Zapplink for paintovers, then back into ZB to make the decided changes and repeat as needed - its a fun process and very fast and accurate for my particular tastes and techniques.

Leg webbing and Pouches - all at mid poly stage read for further detailing, also pulling the trousers into shape as I move forward -

Sunday 31 July 2011

The O-Men: Speed Sculpt - 009 - Sci-Fi Doo-Hicky - Hard Surfa...

The O-Men: Speed Sculpt - 009 - Sci-Fi Doo-Hicky - Hard Surfa...: "So this is the culmination of last weeks creation of custom stamps and tools. I made a couple of dozen, screws, bolts, panels and general ..."

Speed Sculpt - 009 - Sci-Fi Doo-Hicky - Hard Surface Greeblets

So this is the culmination of last weeks creation of custom stamps and tools.

I made a couple of dozen, screws, bolts, panels and general greebles, then made around about a dozen new brushes and tools for mechanical and hard surface sculpting.   This non-specific doo-hicky is realy just a holding model for testing them on different surfaces in different ways, and can be said to be the basis and test bed for some serious up and coming MECHyness.   Also usefull in this sculpt was learning Edgeloops, Grouploops, adanced Masking and some remesh here and there to pull back some of the more unstable forms.

The O-Men: Speed Sculpt - 009 - 'Ulysees Pistol' - Hardsurfa...

The O-Men: Speed Sculpt - 009 - 'Ulysees Pistol' - Hardsurfa...: "This is the final one for now - used a few of the custom stamps I made last week, during my quiet period, some screws and details, also used..."

Speed Sculpt - 009 - 'Ulysees Pistol' - Hardsurface - Shadowbox/Trim tests

This is the final one for now - used a few of the custom stamps I made last week, during my quiet period, some screws and details, also used a few masked groups to cut some extra detail into the surface.



Saturday 30 July 2011

The O-Men: Speed Sculpt - 009 27-07-11 - 'Ulysses Pistol' - ...

The O-Men: Speed Sculpt - 009 27-07-11 - 'Ulysses Pistol' - ...: "This is as far as I took it on Thursday - now for an other hour or two to start refinging and detailing a little more. This piece certainl..."

Speed Sculpt - 009 27-07-11 - 'Ulysses Pistol' - Hardsurface - Shadowbox/Trim tests

This is as far as I took it on Thursday - now for an other hour or two to start refinging and detailing a little more.

This piece certainly served its purpose is getting me more familiar with the Remesh, Shadowbox and Trim tools, and much fun was had in the process.

Thursday 28 July 2011

The O-Men: Speed Sculpt - 009 27-07-11 - 'Ulysees Pistol' - ...

The O-Men: Speed Sculpt - 009 27-07-11 - 'Ulysees Pistol' - ...: "Speed Sculpt - 009 27-07-11 - 'Ulysees Pistol' - Hardsurface - Shadowbox/Trim tests. As the title imples, this is a test of total creatio..."

Speed Sculpt - 009 27-07-11 - 'Ulysees Pistol' - Hardsurface - Shadowbox/Trim tests

Speed Sculpt - 009 27-07-11 - 'Ulysees Pistol'  - Hardsurface - Shadowbox/Trim tests.

As the title imples, this is a test of total creation from scratch using ShadowBox features that are then further refined using trims and cuts to get a nice decent mesh ready for some manual sculpting - heres the blockout - followed by 15 mins of trimming, although not trimmed a few subtools yet, such as a grip -


and...

Wednesday 27 July 2011

The O-Men: Speed Sculpt - 008 20-07-11 - Hairy/Furry - Monkey...

The O-Men: Speed Sculpt - 008 20-07-11 - Hairy/Furry - Monkey...: "This is as far as I took the Monkey sculpt yesterday - still using a lot of DamStd, Inflate and Claytubes, today Ill give it a little work o..."

Speed Sculpt - 008 20-07-11 - Hairy/Furry - Monkey Sidekick

This is as far as I took the Monkey sculpt yesterday - still using a lot of DamStd, Inflate and Claytubes, today Ill give it a little work over with some other brushes to see If I can achieve a quick and effective Hair sculpt.

Tuesday 26 July 2011

The O-Men: Speed Sculpt - 008 20-07-11 - Hard Surface - 'Zipp...

The O-Men: Speed Sculpt - 008 20-07-11 - Hard Surface - 'Zipp...: "Right, this is actually a few speed sculpts down the line from last time, mainly due to the fact that the speed sculpts I did became part of..."

Speed Sculpt - 008 20-07-11 - Hairy/Furry - Monkey Sidekick

Used Claytubes to add in some volume for facial features and then using visibilty and edgeloops I hid the non furry parts and used claytubes to suggest the hairy parts and give me something rough to work on.   Used a little Damstandard to add in some starker facial features and Inflate to give the ears a little more roundness where I saw fit.

Speed Sculpt - 008 20-07-11 - Hairy/Furry - Monkey Sidekick

A little update after dividing and smoothing ready for some Claytubes and Dam Standard sketchwork.

Speed Sculpt - 008 20-07-11 - Hard Surface - 'Zippo'

Right, this is actually a few speed sculpts down the line from last time, mainly due to the fact that the speed sculpts I did became part of a bigger project Id like to give a little more love in terms of presentation.

Suffice to say I experimented with Remesh, Project, Edgeloops and selections as well as Shadow Box, Group loops and making a whole series of Custom Brushes and Stamps - mostly Tech and Stone brushes and stamps - I will share these and post up some examples but Id like to get back to some Speed sculpting before I sit down to do a fuller presentation of those Stages.

So - this is a littke monkey helper Im sketching out, hes the batman to the Steam Brigadier (A full sculpt Im working on currently), the main excercise here is speed, volumes and hairyness :)

Basemash LP with Groups set up to make life easier -

Monday 18 July 2011

Speed Sculpt - 004 Saturday/Sunday 16-17/07/11 - Hard Surface - 'Zippo'

So Ive had a little fun making some custom Zippo designs today - heres one I kind of liked - Ill post some more at a later date - specifically with a Steam-Punk slant but for now I realy want to get my daily Speed Sculpt started (thats the one I should have done today instead of playing with my Zippo basemesh).



So Mondays official Speed Sculpt - 005 -  This is going to to be a test of Zspheres and a lot of the 'bigger' more topo based tools - such as Elastic MOVE, Clip, Planar and Trims.  Basically Im intending on making my basemesh directly in ZB and taking it to completion there.

The topic, as time is ticking, is to create a 'Sci-Fi Sidekick' - something cute and techy that flies around the shoulder/head of some unnamed Space Hero - here we go....

Speed Sculpt - 004 Saturday/Sunday 16-17/07/11 - Hard Surface - 'Zippo'

K So Friday was a non-speed sculpt day due to a number of reasons - I did get this started as a base mesh though - and continued to get more anal and obsessed with detailing it on both Saturday and Sunday.

So Monday will start with some fast speed sculpts in ZB using this 'Zippo' mesh o create a series of custom designs.  After that time permitting I will endevour to make a fresh Speed-Sculpt - Im still considering the topic but atm Im thinking either an Animal such as a dog or seal, or alternatively I may make a face sculpt of a specific ethnic group to practice hitting key features.

Speed Sculpt - 004 Saturday/Sunday 16-17/07/11 - Hard Surface - 'Zippo' - the Environ map is set to screen to give an odd but to me pleasing result - rendered with MR and a custom sky sphere.

Friday 15 July 2011

Friday - Well time is short today so I may miss my Speed-Sculpt

Friday - Well time is short today so I may miss my Speed-Sculpt, although If I do I shall make up for it with two tomorow.  Im going to use what time Im guaranteed now to make a start on something Hardsurfaced and simple yet beautifull in my eyes...

Speed Sculpt - 003 Thursday 14.07.11 - Hard Surface meets Organics

K so this is the Organic meets Hardsurface speedsculpt from yersterday - Ive nicknamed him 'Goggles - the Cyber Boy' although I think my unconscious was at work and hes come out as a cross between my old Champions Online character - 'Blue Murder' and a seven year old version of Marvels 'Cyclops' one of my alltime fav stalwarts of comics.

I didnt take the sculpt too far as I was realy just consolidating the things Id learnt from the earlier two lessons, and wanted to start to experiment with ZBrush's Polypaint options - something Ive never realy found time for before.  As it was this went into 3 hours and at that point I decided to call it a day - But I will be throwing in more Polypainting in future updates though.

'Goggles' - (the Cyber boy)




Mostly this was a rehash of previous tools and brushes, just to make myelf a little more comfortable with them, I did make some custom tools/brushes for this, a nice swirly cutting brush good for freehand carving of fine lines and designs.  Tools most used - Inflate (for face shaping,detailing, Standard and Damstd to accentuate deeper lines, Layer for the constume edges, pinch to punch those details out sharper and clay for general volume.

Thursday 14 July 2011

Thursdays - Speed Sculpt - 'Goggles' - small boy/S Hero/Cyberfied

K - so I thought today Id show my base mesh, made and prepared in 3D Studio Max - Ive added in some hard edges to reinforce the hard surfaces of the goggle and ear armour, mostly this was done using Inset rather than chamfers or extrudes as it tends to keep the topo as was without the stitching and tidying up of the other methods - IMO.  This was about 30 mins work, loosly basing the proportions on a net referenced image of a kid having fun.

Thursdays - Speed Sculpt - brief

Todays speed sculpt will be a combination of Organic and Hard surface sculpted on one mesh - Im thinking Male head ( possibly a small boy), with sci fi goggles and maybe some tech enhancements.

Speed Sculpt - Wednesday 13.07.11 - Female Head study

This is yesterdays speed sculpt - I intended on adding hair and taking the detail a little further but some aborted attempts at  hair-pieces and a change of social plans meant I had to cut this short at about 2.5 hours.

I have decided that Ill return to some of these sculpts at a later date - probably picking the most interesting of the week and then using that as a base for a monthly speed sculpt - possibly allowing myself 6 hours. The mostly disappointing attempts at hair for this SC have reinforced my need to find a fast and convenient way to create long and luxurious hair - must look into methods used and try some more of my own.

Speed-Sculpt - 002 - wed 13.07.11 - Female Head study - Cookies to those who can spot who its based on..
Brushes and tools used - ZB4 - a base head made in 3D Studio Max by myself and Inflate, Clay, Standard, Pinch, Move (lots to tweak nose and chin).

Wednesday 13 July 2011

The O-Men: Just a placeholder while I polish up the real cont...

Todays Speed-Sculpts - 002.  My goal today is to achieve a reasonably realistic sculpt of a female headm if time permits hair and accessories will be included to further practice yesterdays hard surface lessons.

Just a placeholder while I polish up the real content a little...(Title)

The first of a series of Speed-sculpts in ZBrush 4 - some of which will be concepts for the characters and setting of 'The O-Men. (Body text).



Male-Bust- using primarily Trims,Clay and some rake, inflate and std/dam std.