Managed to start work on my own version of 'Armstrong', one of the robots from the critically acclaimed - 'World War Robot' story.
This is the low poly base which is now sitting in ZBrush awaiting high poly sculpting, detailing and texturing - hes unwrapped and I have some pretty far out variants planned, one of which this colour scheme might hint at. Ive just completed the 1G booster unit but I am now in the process of radically zuking it up to fit with the first variants planned appearance - more to come, lots lots more...
The daily ditherings and delicious delusional drawings of the demented and dangerously desirable design demon known as Adam Rodgers aka Steamtrooper
Thursday, 24 May 2012
A Return to personal work...
Having started a new position back in Dec/Jan Ive really struggled to find any time to do any personal work, aside from keeping up with techniques and working through an enormous backlog of tuts.
Much of my last years work is still tied up in NDA's awaiting public release, but looks like two projects are soon to be announced, so in the meantime Ive scratched together a few hours here and there to work on some personal projects.
This is one of about 200 game sprites for an android shoot-em-up game that a friend and I have been planning on developing, as I had the ZB file on a memory stick I used it during one dinner hour to produce something a little shiny and more presentation orientated -
1 hour speed presentation- 'The Return' (quite apt)
Much of my last years work is still tied up in NDA's awaiting public release, but looks like two projects are soon to be announced, so in the meantime Ive scratched together a few hours here and there to work on some personal projects.
This is one of about 200 game sprites for an android shoot-em-up game that a friend and I have been planning on developing, as I had the ZB file on a memory stick I used it during one dinner hour to produce something a little shiny and more presentation orientated -
1 hour speed presentation- 'The Return' (quite apt)
Thursday, 22 March 2012
Monday, 27 February 2012
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Values Study #1 (Sci fi Scenery from Ref) |
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Values Study #2 (Industrial from Ref) |
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Values Study #3 (Valley Path from Photo Ref, rough) |
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Values Study #3 (Valley Path from Photo Ref, mid) |
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Values Study #3 (Valley Path from Photo Ref, some texture) |
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Values Study #4 (Water and Rock from Photo Ref, rough) |
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Values Study #4 (Water and Rock from Photo Ref, some detail) |
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Values Study #5 (Beach and Rock from Photo Ref) |
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Values Studie #6 (Rock from Photo Ref) |
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Values Study #7 (Attempt at composition and Narrative in Value study) |
Thursday, 4 August 2011
Credit for Schoolgirl Zombie goes to 'ChainsawDroid'
Credit for Schoolgirl Zombie goes to 'ChainsawDroid' - did a little goggling and found the source - hope you dont mind.
The O-Men: Speed Sculpt - 019 - Zombie Girls Legs - Organics
The O-Men: Speed Sculpt - 019 - Zombie Girls Legs - Organics: "Ive loved this concept picture since I saw it so decided to finally use it for something - ID like to do a Tankgirl figure in the near futur..."
Speed Sculpt - 019 - Zombie Girls Legs - Organics
Ive loved this concept picture since I saw it so decided to finally use it for something - ID like to do a Tankgirl figure in the near future but for now modeling Zombie Girls legs and accessories seems like a good excercise in fun and more organic sculpting.
I sculpted the legs prety starkly using Inflate, Std, Dam Std and two of my custom cuttering tools and then smoothed back and used Polish to get a smoother finish. Ive not gone as far as putting skin texture on or clothing /fabric texture but I think the legs will be seen again either to complete the Zombie Girl or as a basic for some form of Tank Girl sculpt.
I made the Skirt and Boots using Topo over the leg mesh then applied a very minimal amount of manual sculpting to get a rough shape - I didnt want to linger on the Boots as Ive been there before and feel confident that I can, with time, make some nice ones, and the Skirt is a whole lot of other speed sculpts Id like to do and give more time and learning too as its full of fun and frustrations - (Reaches for Hogarths Dynamic Wrinkles Bible).
I sculpted the legs prety starkly using Inflate, Std, Dam Std and two of my custom cuttering tools and then smoothed back and used Polish to get a smoother finish. Ive not gone as far as putting skin texture on or clothing /fabric texture but I think the legs will be seen again either to complete the Zombie Girl or as a basic for some form of Tank Girl sculpt.
I made the Skirt and Boots using Topo over the leg mesh then applied a very minimal amount of manual sculpting to get a rough shape - I didnt want to linger on the Boots as Ive been there before and feel confident that I can, with time, make some nice ones, and the Skirt is a whole lot of other speed sculpts Id like to do and give more time and learning too as its full of fun and frustrations - (Reaches for Hogarths Dynamic Wrinkles Bible).
Monday, 1 August 2011
The O-Men: Steam Brigadier - Pouches and Leg straps/Webbing
The O-Men: Steam Brigadier - Pouches and Leg straps/Webbing: "This is a longer term project, which will be both a posable and dressable Avatar for forums and a fully rigged in-game character. Basicall..."
Steam Brigadier - Pouches and Leg straps/Webbing
This is a longer term project, which will be both a posable and dressable Avatar for forums and a fully rigged in-game character.
Basically hes a middle aged - hard bitten and heavily combat experienced British Field Officer - specifically a Combat Engineer of the Cavalry division of a Steampunk universe. Hell be fully equiped with weapons and accesories - of which Im currently sketching out his leg webbing and accompanying pouches for ammo and gizmos.
Im concepting between ZB - (setting out volumes); then exporting to PS via Zapplink for paintovers, then back into ZB to make the decided changes and repeat as needed - its a fun process and very fast and accurate for my particular tastes and techniques.
Leg webbing and Pouches - all at mid poly stage read for further detailing, also pulling the trousers into shape as I move forward -
Basically hes a middle aged - hard bitten and heavily combat experienced British Field Officer - specifically a Combat Engineer of the Cavalry division of a Steampunk universe. Hell be fully equiped with weapons and accesories - of which Im currently sketching out his leg webbing and accompanying pouches for ammo and gizmos.
Im concepting between ZB - (setting out volumes); then exporting to PS via Zapplink for paintovers, then back into ZB to make the decided changes and repeat as needed - its a fun process and very fast and accurate for my particular tastes and techniques.
Leg webbing and Pouches - all at mid poly stage read for further detailing, also pulling the trousers into shape as I move forward -
Sunday, 31 July 2011
The O-Men: Speed Sculpt - 009 - Sci-Fi Doo-Hicky - Hard Surfa...
The O-Men: Speed Sculpt - 009 - Sci-Fi Doo-Hicky - Hard Surfa...: "So this is the culmination of last weeks creation of custom stamps and tools. I made a couple of dozen, screws, bolts, panels and general ..."
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