Ive loved this concept picture since I saw it so decided to finally use it for something - ID like to do a Tankgirl figure in the near future but for now modeling Zombie Girls legs and accessories seems like a good excercise in fun and more organic sculpting.
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| Sorry but in the mists of time Ive lost the artists name - hopefully it suffices to say its not mine but thanks to him or her for such a wonderfull and picture and feel free to let me know so I can give credit. |
The legs were created as a simple symetrical mesh using Zspheres and then with sym off reposed the right (as we see it)l leg into its pose using tranpose, then Adaptive Skin and a little Elastic/Move for fine tuning.
I sculpted the legs prety starkly using Inflate, Std, Dam Std and two of my custom cuttering tools and then smoothed back and used Polish to get a smoother finish. Ive not gone as far as putting skin texture on or clothing /fabric texture but I think the legs will be seen again either to complete the Zombie Girl or as a basic for some form of Tank Girl sculpt.
I made the Skirt and Boots using Topo over the leg mesh then applied a very minimal amount of manual sculpting to get a rough shape - I didnt want to linger on the Boots as Ive been there before and feel confident that I can, with time, make some nice ones, and the Skirt is a whole lot of other speed sculpts Id like to do and give more time and learning too as its full of fun and frustrations - (Reaches for Hogarths Dynamic Wrinkles Bible).